Heap2.java
Heap2.java — Plain Text, 3 kB (3296 bytes)
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abstract class HeapElem implements Comparable { // The position in the heap. /*@ spec_public @*/ int heapPos = -1; } class Heap2Solved { private /*@ spec_public @*/ HeapElem[] elems; private /*@ spec_public @*/ int numElems; public Heap2Solved() { elems = new HeapElem[5]; numElems = 0; } /*@ public invariant (\forall int i; i >= 0 && i < numElems; @ elems[i] != null && @ elems[i].heapPos == i); @ public invariant 0 <= numElems && numElems <= elems.length; @ public invariant elems != null && elems.length > 0; @*/ /*@ requires elems != null && elems.length > 0 && @ 0 <= numElems && numElems <= elems.length; @ ensures elems != null && elems.length > \old(elems.length) @ && numElems == \old(numElems) @ && (\forall int i; i >= 0 && i < numElems; @ elems[i] == \old(elems[i])); @ modifies elems; @*/ private void grow() { HeapElem[] newElems = new HeapElem[elems.length*2]; /*@ loop_invariant 0<= i && i <= elems.length; @ loop_invariant (\forall int j; j >= 0 && j < i; @ newElems[j] == \old(elems[j])); @*/ for (int i = 0; i < numElems; ++i) newElems[i] = elems[i]; elems = newElems; } /*@ requires e.heapPos == -1; @ ensures e.heapPos >= 0 && e.heapPos < numElems && @ (Object) elems[e.heapPos] == (Object) e && @ (\forall int i; i >= 0 && i < numElems; i == e.heapPos || @ (Object) elems[i] != (Object) e); @*/ public void enqueue(HeapElem e) { if (numElems >= elems.length) grow(); //@ assert (\forall int i; i >= 0 && i < numElems; elems[i] != null && elems[i].heapPos == i); int pos = numElems++; int parent = pos / 2; /*@ loop_invariant (\forall int i; i >= 0 && i < numElems && i != pos; @ elems[i] != null && elems[i] != e && @ elems[i].heapPos == i); @ loop_invariant 0 <= pos && pos < numElems && parent == pos/2; @*/ while (pos > 0 && elems[parent].compareTo(e) > 0) { elems[parent].heapPos = pos; elems[pos] = elems[parent]; pos = parent; parent = pos / 2; } elems[pos] = e; e.heapPos = pos; } /*@ @ requires e.heapPos >= 0 && e.heapPos < numElems && @ elems[e.heapPos] == e && numElems < 1000000000; @*/ public void remove(HeapElem e) { HeapElem last = elems[--numElems]; int pos = e.heapPos; e.heapPos = -1; if (last == e) { return; } int child = 2*pos+1; /*@ loop_invariant (\forall int i; i >= 0 && i < numElems && i != pos; @ elems[i] != null && elems[i] != last && @ elems[i].heapPos == i); @ loop_invariant 0 <= pos && pos < numElems && child == 2*pos+1; @*/ while (child < numElems) { if (child + 1 < numElems && elems[child].compareTo(elems[child+1]) > 0) { child++; } if (elems[child].compareTo(last) > 0) break; elems[pos] = elems[child]; elems[pos].heapPos = pos; pos = child; child = 2*pos+1; } elems[pos] = last; last.heapPos = pos; } }